Ophélie LIAGRE
Game Art portfolio
Game Art portfolio
" BLOODY DATES! "
🏆 2024 : Grand Prize from the Professional Jury 🏆
An award given by a diverse panel of professionals for the best student game from Isart Digital.
🏆 Nominated for Best Student Game at the Pegasus Awards 2025 🏆
The Pegasus Awards recognize exceptional student projects in the gaming industry.
They celebrate innovation and showcase top talent.
My End-of-Master's project : made with UNITY 2D
A tactical mobile game where you play a thirsty vampire looking for her next victims on a dating app.
We were a group of 11 composed of Game Designers, Game Programmers, Game Artists, and Sound Designer.
I was in charge of Character Design, Animations, FX, Asset production, UI, props, marketing, and video editing.
You can play the game on your phone (Android) by clicking the link on the left, enjoy!
I've made the character animations for the trailer as well as lighting, color grading, and motions (zooms and more)
(Premiere pro + frame by frame animation on Photoshop)
Some screenshots of the game
I was in charge of the concepts, final designs, animations, and integration of all characters.
Here are the main ones :
( + FX animations, UI, and Marketing )
"NUTRISCHOOL"
I've worked with Nutrischool as the only 2D Game Artist ( Animation, Rig, UI/UX, Character Design, and more ).
This app will be launched at the end of 2024, and I've participated in creating its first version.
Say Hello! :D
He was made with vectors and imported in Unity, rigged and animated directly in the game engine.
Promotional video of the demo made in Unity.
Some behind the scene of the technical part in Unity.
The full XD Protoype walkthrough.
An overview of the entire prototype wireframe
The video is a complete playthrough of the XD prototype I fully designed and built, including interactive elements, clickable components, character animations, and everything in between.
Character design research for the mascot
"TAMAGOTCHI : MY VOODOO DOLL"
I've worked on this Tamagotchi school project with two other artists and no programmer (I supervised the technical parts).
This was a Unity project. I've done UI, 3D and 2D animations, Rig, Lighting, and project management.
"MOONSAFE FIGHTERS"
I had the opportunity to work at Munemjo Entertainment as a Lead Game Artist.
I've worked on UI, Character Design, and helped other artists with their concept art.
"AROMASTER"
I had the opportunity to work at Munemjo as a Lead Game Artist.
I've worked on UI, Character Design, and helped the other artists with their concept art.